Assistive Technology Adaptation
and Training (AT-AT) Laboratory

Adaptive Gaming

Video gaming is one of the most popular activities for social engagement and recreation (Gilbert, 2022; Howarth, 2023) Video games are particularly popular among college students, with at least 79% of students participating in gaming regularly or occasionally (Young Gamers and Gamblers Education Trust, 2019). Gaming can positively impact academic performance, social engagement, and quality of life for students (Zielinski, 2019; Emerson et al, 2021; Entertainment Software Association, 2012). The proliferation of competitive esports teams on college campuses highlights the popularity of gaming among students.

Together with the Disability Center and the MizzouRec Gaming Lounge, the AT-AT Lab is excited to be introducing an adaptive gaming program at Mizzou! This effort is generously supported by the BeStrong29 Foundation and the Department of Occupational Therapy.

This service is open and free to any Mizzou student who wants to explore the world of adaptive video gaming. More details coming soon!

Rachel Fagan
Adaptive Gaming

Andrew Tegethoff
Adaptive Gaming

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